Holy War-System Modification
System introduction
The upper limit of character level is 120； 
The initial items of the new character are 2 dark gold stones, 2 emerald stones, 1 perfect gemstone, squares, identification book, and return to the city book.； 
All merchants sell full rejuvenation potions； 
The upper limit of the price of items sold to merchants is adjusted, ordinary 200,000, nightmare 800,000, hell 2 million； 
Mercenary skills are adjusted, modified and enhanced, and all items can be equipped! 
Increase the space of the inventory bar； 
Increase the difficulty of Niu Guan, remove the Niu King, and adjust the probability of Niu Guan items falling； 
Character skills
Two new skills: Cruel Finger (obtained from the inlaid Rocky Stone, ACT3 mercenary Electric mage can also), Judgment of the Gods (obtained from the Language of Runes)； 
Skill bonus adjustment； 
Assassins can summon 2 shadow masters； 
Druid skill enhancement； 
Teleportation and combat system skills can be used in the city； 
All skills can be placed on the left hand； 
Monsters and maps
Act One： 
Bloodbird: Gold items are dropped on ordinary difficulty, gold items are dropped on nightmare difficulty, and 2 perfect gems are dropped on Hell difficulty.； 

Tristram's Griswade: Gold items are dropped on ordinary and Nightmare difficulty levels, and powerful equipment for each character is dropped on Hell difficulty levels.； 

Countess: Random runes are dropped with ordinary difficulty, and there is a certain chance that the emerald stone will be dropped; (The same as Nirasek) 
The difficulty of nightmares drops random runes, and there is a certain chance that the dark gold stone will fall; (The same as Nirasek) 
Random runes are dropped on the difficulty of hell, and there is a certain chance that rune crystals will be dropped.； 

Blacksmith: Normal difficulty drops 1 rune crystal, Nightmare difficulty drops 1 rune crystal, 1 mysterious treasure chest, Hell difficulty drops 1 rune crystal, 2 mysterious treasure chests； 
The two tombs in the place of burial“ "Cursed Abyss" and “Forgotten Capital”: Dark gold and green items； 

The cave of the icy plains: it's the cow cave, dropping mysterious treasure chests；
Act Two： 
The lair of the Styx doll in the lost city: A large number of gold items are dropped with ordinary and nightmare difficulty, and a small number of runes, gems, green, and dark gold items are dropped; runes are dropped with hell difficulty.； 
Act Four： 
Diablo: The first time you kill Diablo, you will drop 1 dark gold ring, Rune No. 17, and perfect ruby on ordinary difficulty.； 
Nightmare difficulty drops 1 small dark gold amulet and one rune crystal； 
Hell difficulty drops 2 dark gold jewels； 
Act 5： 
Barr: When you kill for the first time, 1 dark gold stone and 1 emerald stone will be dropped with ordinary difficulty.； 
Nightmare difficulty drops 1 33# rune and one 31# rune； 
The difficulty of hell drops 1 stone of solution and one elixir. 
Hidden off：
Clone Diablo (DC): Destruction－Dark Gold Small Amulet, Stone of Solution, Stone of Loki, Rune Crystal.
Mercenary skill setting
The following individual skills require mercenaries to be used after level 30 


 Normal difficulty 
 Nightmare difficulty 
 Hell difficulty 
 
ACT1 Ice Arrow MM
 Frozen Arrow, Guard of the Dead 
 Frozen Arrow, Guard of the Dead 
 Frozen Arrow, Guard of the Dead 
 
ACT1 ROCKET MM
 Arrow of Sacrifice, Guard of the Dead 
 Arrow of Sacrifice, Guard of the Dead 
 Arrow of Sacrifice, Guard of the Dead 
 
ACT2 Combat Lancer 
 Aura of Redemption 
 Rescue halo 
 Aura of Redemption 
 
ACT2 Offensive Lancer 
 Oak Wise Aura 
 Focus on aura 
 Oak Wise Aura 
 
ACT2 Defensive Lancer 
 Resist the aura 
 Sacred Frozen Aura 
 Resist the aura 
 
ACT3 Ice Mage 
 Ice tip column, frozen ball 
 Ice tip column, frozen ball 
 Ice tip column, frozen ball 
 
ACT3 Electric Mage 
 Cruel Finger, Barr Fluctuation 
 Cruel Finger, Barr Fluctuation 
 Cruel Finger, Barr Fluctuation 
 
ACT3 Fire Mage 
 Fireball, Diablo ring of Fire 
 Fireball, Diablo ring of Fire 
 Fireball, Diablo ring of Fire 
 
ACT5 Barbarian 
 Concentration, fanatical aura 
 Concentration, fanatical aura 
 Concentration, fanatical aura
 
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 Holy War-Item Modification
Item system
The number of return books and appraisals is 100, the number of arrows and crossbows is 500, and the number of keys is 50.； 
Increase in the number of throwing items； 
Increase the probability of dark gold items falling and the probability of runes falling, and perfect gems can be dropped； 
The probability of green and dark gold appearing in gambling increases； 
Adjustment of attributes of some dark gold equipment, weapons, and green equipment； 
Rings, amulets and jewelry can appear with advanced attributes such as skills； 
Added more than 50 new dark gold items； 
New items

 Rune crystal: Use the Heradik cube to break it down into 2 random runes.
 

 Dark Gold Stone: Synthesize with any item to generate corresponding dark gold items.
 

 Emerald Stone: Synthesize with any item to generate corresponding green items.
 

 Stone of Understanding: Used to strengthen the understanding of items, and the chance of falling is lower than 33#.
 

 Rocky Stone: Can be embedded in items to gain powerful attributes.
 

 Elixir of life: restore life for a long time.
 

 Mana Elixir: Restore mana for a long time.
 

 Elixir: Quickly restore life and mana, and expire after withdrawal or death. 
 

 Mysterious treasure chest: 3 random items can appear when combined with the identification shaft.
 

 The Book of Holy War: 4 amulets.
 

New set
Twilight of the Gods: Triple Crown, Archon Armor, Crusader Iron Gloves, Mirror Boots； 
Archer: Reflective bow, arrow； 
Holy War: Giant God belt, Necklace, Ring； 
Ranger: Crystal Sword, Light Round Shield； 
Savage: jawbone hat, Sword of Excellence, two-handed sword； 
Undead: Yew staff, embalming head, ring； 
Assassination: axe hand, heavy gloves； 
Nature: Wolf head, mace, ring； 
Tyrrell's incarnation: 2 small amulets, 2 medium amulets, 2 super large amulets.
After collecting, you can also use the blocks to synthesize the final item. 
Evil appearance: lightweight helmet, mesh armor, magic leather gloves, shark leather boots, magic leather belt；

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Holy War-Synthetic Formula
Artifact
4 dimensional fragments + 1 Stone of Swastika Solution + 1 Stone of Loki = Tarasha's Confession

Refining and strengthening of weapons and armor
Bright gold weapon (or armor) + 1 emerald stone + 1 dark gold stone + 1 rune crystal + 1 perfect gemstone, put in the square to synthesize, a total of 7 times can be refined, the attributes are very powerful.

Bright gold weapons (or rings, necklaces, amulets) + the Stone of Swastika, put it in the square to synthesize, and get the items strengthened by swastika.

Article synthesis
[The success rate of the synthesis of dark gold items is not 100%, it is determined according to the itemlevel of the raw material (Note 1)]

Put item 1 Put item 2
 Put item 3
 Generate items 
 Number of holes 
 
Any bright gold item 
 1＃ 
  
 Blue item 
  
 
Any blue item 
 2＃ 
  
 Non-attribute perforated items
 1-6
 
Any blue item 
 3＃ 
  
 Bright gold items 
 1-6
 
Any dark gold item 
 25＃ 
  
 Invisible dark gold items 
 Attribute re-washing 
 
Any blue item 
 Broken gemstone 
  
 Attribute re-washing 
 1-4, 50% chance 
 
Any bright gold item 
 Broken gemstone 
  
 Attribute re-washing 
 1-4, 50% chance 
 
Any blue item 
 Broken gemstone 
 4＃ 
 Attribute re-washing, 3 pieces 
 1-3, 50% chance 
 
Any bright gold item 
 Broken gemstone 
 5＃ 
 Attribute re-washing, 3 pieces 
 1-3, 50% chance 
 

Item upgrade
Put item 1
 Put item 2
 Put item 3
 Generate items
 
Basic level of blue items 
 11＃ 
  
 Blue item expansion level 
 
Blue item expansion level 
 13＃ 
  
 Blue item Essence level 
 
Basic level of bright gold items 
 4＃，5＃ 
 1 Any perfect gemstone 
 Bright gold item expansion level 
 
Bright gold item expansion level 
 14＃，15＃ 
 1 Any perfect gemstone 
 Essence level of bright gold items 
 
Basic level of green items 
 4＃，5＃ 
 1 Any perfect gemstone 
 Green item expansion level 
 
Green item expansion level 
 14＃，15＃ 
 1 Any perfect gemstone 
 Essence level of Green items 
 
Basic level of dark gold items 
 4＃，5＃ 
 1 Any perfect gemstone 
 Dark gold item Expansion level 
 
Dark gold item Expansion level 
 14＃，15＃ 
 1 Any perfect gemstone 
 Dark gold item Essence level 
 

Item casting
Put item 1
 Put item 2
 Generate items
 
Blue super large amulet 
 4＃ 
 Add 4-8 magic to accumulate 
 
Blue super large amulet 
 5＃ 
 Add 1 to all attributes to accumulate 
 
Blue super large amulet 
 6＃ 
 Add 4-8 lives to accumulate 
 
Blue super large amulet 
 21＃ 
 Flame absorption increased by 2-4%, accumulable 
 
Blue super large amulet 
 22＃ 
 All resistances are added by 3-6, which can be accumulated 
 
Blue super large amulet 
 23＃ 
 Physical damage is reduced by 3-6%, accumulative 
 
Blue super large amulet 
 33＃ 
 All skills plus 1, accumulative, 50% chance 
 
Dark gold weapon 
 26＃ 
 The upper limit of life is 3-8%, which can be accumulated 
 
Dark gold weapon 
 27＃ 
 The upper limit of mana is 3-8%, which can be accumulated 
 
Dark gold weapon 
 28＃ 
 Enhanced damage (ED) 25-50%, accumulative 
 
Dark gold weapon 
 29＃ 
 Toxin damage increased by 3-8%, accumulative 
 
Dark gold weapon 
 30＃ 
 Flame damage increased by 3-8%, accumulative 
 
Dark gold weapon 
 31＃ 
 Icy damage increased by 3-8%, accumulative 
 
Dark gold weapon 
 32＃ 
 Lightning damage increased by 3-8%, accumulative 
 
Dark gold weapon 
 33＃ 
 Add 1 to all skills, accumulative, up to 7
 

Punch
Put item 1
 Put item 2
 Generate items 
 Number of holes 
 
Arrow or crossbow bullet
 2 broken gems
 Original arrow or crossbow bullet
 1-3 holes
 
Any ring
 12＃
 Original ring
 1 hole
 
Any necklace
 14＃
 Original necklace
 1 hole
 
Small amulet
 7＃
 Original amulet
 1 hole
 
Large amulet
 8＃
 Original amulet
 2 holes
 
Super large amulet
 9＃
 Original amulet
 3 holes
 
The Book of Holy War
 8#2 pcs
 The Book of the Original Holy War
 2-4 holes
 
belt
 10＃
 Original belt
 1-2 holes
 
armor
 15＃
 Original armor
 2-6 holes
 
helmet
 16＃
 Original helmet
 2-4 holes
 
shield
 17＃
 Original shield
 2-6 holes
 
weapon
 18＃
 Original weapon
 2-6 holes
 
gloves
 19＃
 Original gloves
 2-4 holes
 
shoes
 20＃
 Original shoes
 2-4 holes
 

other
Put item 1
 Put item 2
 Generate items 
 
1 gemstone
  
 2 random low-level 1 gems
 
4 broken gems
 1 jewelry
 1 random perfect gem
 
3 same runes
  
 1 high 1 level rune
 
1 rune
 3 perfect gems
 2 low-level 1 runes
 
1 flawless gemstone
 2 pieces of jewelry
 2 random perfect gems
 
1 dark gold stone
  
 3 random perfect gems
 
1 emerald stone
  
 3 random perfect gems
 
1 Rocky Stone
  
 1 Dark gold stone 1 emerald Stone 1 33＃
 
Bright gold armor or weapon
 Arbitrary amulet
 The attributes of armor or weapon are assigned to the amulet
(The amulet will become super large, and the original attributes will disappear)
 
Inlaid items
 15#, identification axis
 Anti-mosaic (restore items and inlays)
 
Inlaid items
 Identification axis, return to the city axis
 Wash off inlaid items (gems, runes, etc.) 
 
Intangible items
 24＃
 Add the ’cannot be destroyed' attribute
 
Any item
 1＃，17＃，18＃，22＃
 2 pieces of the same item (copy)
 
Any perfect gemstone
 Any perfect gemstone
 Open cattle off
 
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